![]() ![]() The additional bonuses below are either added immediately to the attack you just landed for extra effects OR expended before you make the attack for ONE all-in strike.Įach of these Martial Special Attacks have certain requirements and if the target needs to make a save, it's always against your Martial Save DC.Ĭrossbow. When you land any attack in combat you can choose to make it a Special Attack by expending one of your extra attacks. On a critical hit, the target becomes Impaired until the end of your next turn. You only gain this benefit if you are proficient with the weapon. bonus if the target is within 15ft of you. ![]() When you attack a creature with a crossbow, you gain a bonus to your damage roll equal to your prof. This weapon requires two hands when you attack with it.Ĭrossbow. You can make this bonus action even if the weapon has the Loading property. You don’t add your ability modifier to the damage of the second shot, unless that modifier is negative. When you take the attack action with a Repeater weapon, you can use a bonus action to attack again with the same weapon. Repeater weapons fire rounds in quick succession, either using multiple barrels or quick reloading mechanisms. You must have one free hand to reload a weapon. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or a Bonus Action to reload. You can't attack a target beyond the weapon's long range. When attacking a target beyond normal range, you have DisADV on the attack roll. The range lists two numbers, the first is the weapon's normal range in feet, and the second indicates the weapon's long range. A weapon that can be used to make a ranged attack has a range shown in the table. You do not have DisADV on attacks made using aquatic weapons as a result of being underwater. At the end of the battle, you can recover half your expended ammunition by taking a minute to use the Search Action.Īquatic. Drawing ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). Each time you attack with the weapon, you expend one piece of ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. ![]()
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